If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12. Place the .esp files in your Fallout New Vegas/Data directory. Open the Fallout New Vegas launcher. Click on Data Files and check the .esp files. Play the game. Fallout 3. Main article: Fallout 3 followers. Aside from glitches, the Lone Wanderer can only have one permanent companion, as well as Dogmeat, as company. An unlimited number of temporary type companions can be added in addition to Dogmeat and the permanent companion. Hey guys, today's video shows how to get all eight permanent companions in Fallout 3, hope you enjoy!Timestamps:0:00 Intro0:28 Butch1:19 Charon2:30 Clover3:2 3) At The Fort you can speak to Anthony about Lupa. This starts a one on one fight with the vicious dog while you wield a machete. Using Lupa’s brain makes Rex able to endure more damage in combat. Fallout 4 Companions Guide: The Complete List. Now you can unlock each one. Fallout 4 is here and with it come new companions, one of the game’s most talked-about features. After you unlock each Fallout 76 guide series. You should now know how to recruit all the allies in Fallout 76. We hope you'll check back soon as there's the many quests that the game has throughout the ruined world of Appalachia, what each perk card does, and what you need to craft certain weapons. But for now, do check out the rest of our guides below: ZujY. Butch (Vault 101) and Sergeant RL-3 (RobCo Factory) can become followers. Evil Karma: (-250 Karma) Jericho (Megaton) and Clover (Paradise Falls) can become followers. Oh and Dogmeat is found in/around Scrapyard. If you have already found it but passed by- Dogmeat will search the wastes until he finds you. Don't worry, he can't die. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. This is for character builds, NOT settlement builds and NOT for mods. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Essentially: If you manage to piss off your companions enough to complain once, you can tell them you'll change, or blow them off, they won't leave or anything, but they will be more hostile towards you in conversations. If you manage to anger them further, essentially blowing off their warnings and complaints, they'll tell you to get savaged Fallout 3 companions are boring since there are not much back stories about them. But if you're just after fighting aid, then like others said, Fawkes and Star Paladin Cross are your best bet. Pros: High defense due to Fawkes being a supermutant and SPC in power armor. Fawkes has gatling laser and SPC has a super sledge. Cons: Needs positive karma. Fallout 3 is a pretty good game on its own and for many it will work out of the box but this is not the case for everyone and even if it does run without any mods like any bethesda title it has lots of bugs that can lead to crashes and all sorts of other headaches down the line. No limit, they can do the same things as settlers. Either the latest patch or the upcoming patch enables them to run vendor stalls, too, I think. I used to edit my sig so it continued whatever I was talking about. heartherevenge 7 years ago #3.

how many companions can you have in fallout 3